
#Carrier command 2 steamunlocked code#
It's really easy to do yourself if you have a different version.ġ.Use the carrier to look at the island (like the tutorial tells you to) and select the carrier gun.Ģ.make sure the gun is armed and then left click to shoot, your ammo will appear on the left of the HUD.ģ.attach CE to the game and search for a 4 byte amount and then enter how much ammo you have and search.Ĥ.Go back into game and shoot some ammo and note how much you have left.ĥ.Go back to CE and search until you have about 5 results.Ħ.Change each result one at a time until you find the correct memory address.ħ.Once you have the correct memory address, right click it and choose "find out what changes this address", CE will then attach the debugger to the game.Ĩ.Go back into game and shoot some ammo, in the debugger box it should appear "Change of mov ,eax".ĩ.Right click this entry and choose "replace the code with nothing" (Or whatever it says thats similar). The code that changes the amount of ammo is disabled. Would like to see a detailed explanation, of what the Trainer have and done. Tested the Trainer, doesn't have any modded effect(s) onto the game I still have no idea what version of the game i'm using so I hope my version is the same as yours This is a quick and dirty hack so cross your fingers If you want to disable it (which is probably a good idea while not using it as the enemy carrier *might* get it too) then just right click the entry and choose "restore with original code". Once you do this you shouldn't use any ammo at all. Just right click this and choose "replace with code that does nothing". If you're not too familiar with CE then just load the table and in the code list box you'll see "Change of mov ,eax". I managed to get a few minutes spare and after going through the intro AGAIN I managed to find the code responsible for ammo (but I didn't have time to check if this affects the enemy carrier or island units yet).
#Carrier command 2 steamunlocked free#
Note : the line " Is_invulnerable, Infinite_ammo, Infinite_fuel " is for the enemy island defenders i found this out the bad way but if you want some challenge feel free to set it to true
To edit carrier inventory total weight : "
ofc dont forget to backup your save file before doing this just in case something happens dont put to much numbers in each of the line for example " q=" 999999999999 "/> " it could make your game lag If you want to edit the enemy carrier warehouse supplies just search " team_control="2-6" " the rest is the same The " i " is the item ID's number, the id's are listed below thanks to HootBoy for figuring it out and the " q " is the total of supplies/ammo/vehicles you have in your warehouse so this is the line numbers you want to change into your desired amount. Search for this line " team_control="1"" it indicates your team data and below that theres this line " " I managed find a way to edit the save file located on C/Users/"your comp name"/ appdata/roaming/carrier command 2/saved_game/"your game slot" then open it with notepad or etc. If I get time in the next few days I'll try and track down ammo pointers or something.ĭamn no worries and get well soon for your arm

Game feels kind of buggy but if its anything like the original game I suspect it's going to be a LOT of fun. I restarted game and then fell through the elevator at the start and as there's no jump or anything I couldn't get out lol. Normally I'd have had a bit of time to play but I've managed to get to the first island and then my carrier couldn't turn anymore (it wasn't the steering lock but I DID turn that on and it wouldn't come off again no matter what I did). I'm fairly experienced with CE but haven't had the time to look into anything at all yet :/ I've had a burst pipe which destroyed my washing machine and zapped my electrics (freezer defrosted and lost all the food) and I also have a 2nd degree burn on my arm. I think change Infinite supplies into infinite supplies in warehouse only because the vehicles count as 1 item per hangar space so im afraid it will be bugged
